Devlog #1


Finally my first devlog.

When I think about how to inform player about taking damage from poison in water, I got a couple solution. One of them is using the pager as detector like giving alarm sound or kind like Geiger counter. But after rethinking, I decide to give just a simple effect on screen.


This is the effect that show when player get close to water. And it's animated (in this devlog, it just an image)

Since this game not having any navigation aid like compass or map, finding house would be so difficult. So I put a simple street light near the house (and maybe more light ?).


And also a destructed house is added for diversity on houses.


There are still many things to do, so see you on next devlog.

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